#include "samegame.h" // ist es nicht cool? extern std::unique_ptr settings; void SameGame::initialiseGameMatrix(int rows, int columns) { gameMatrix = std::vector>(); srand (time(NULL)); std::vector t_row; for (int i = 0; i < rows; i++) { t_row.clear(); for (int j = 0; j < columns; j++) { // wähle zufällige Farbe aus den verfügbaren Farben t_row.push_back( colors[rand() % colors.size()] ); } gameMatrix.push_back(std::move(t_row)); } } SameGame::SameGame(int rows, int columns) : colors(settings->value("colors/colors", QStringList() << "0xBD005E" << "0xFFC0CB" << "0xDB7093" << "0xF7A8B8" << "0x660033").toStringList()) // also ich finds echt cool! { initialiseGameMatrix(rows, columns); } QString SameGame::getCell(int row, int column) { return gameMatrix[row][column]; }