Added button matrix to keep track of the game boxes

main
Isabell Pflug 2 years ago
parent 89d36717d5
commit c05fdd2265

@ -4,9 +4,10 @@
extern std::unique_ptr<QSettings> settings;
// slots
void MainWindow::buttonPressed(QPushButton *button) {
void MainWindow::buttonPressed(QPushButton *button, int row, int column) {
QString text = "\u2605";
button->setText(text);
//buttonGrid[row][column+1 % columns]->setText(text);
}
void MainWindow::newGame() {
@ -28,21 +29,24 @@ void MainWindow::initialiseGame() {
void MainWindow::initialiseGameGrid() {
QSize button_size(max_width/columns, max_height/rows);
for(int i = 0; i < columns; i++)
for(int i = 0; i < rows; i++)
{
for(int j = 0; j < rows; j++)
std::vector<QPushButton *> button_row;
for(int j = 0; j < columns; j++)
{
QPushButton * button = new QPushButton(this);
button->setFixedSize(button_size);
button->setStyleSheet("color: #FFFFFF; Font : 30pt; background-color: " + game->getCell(i,j) + "; border: none;");
ui->gameGridLayout->addWidget(button, j, i);
ui->gameGridLayout->addWidget(button, i, j);
button_row.push_back(button);
// Set size text etc. for each button
connect(button, &QPushButton::clicked, [=](){
buttonPressed(button);
buttonPressed(button, i, j);
});
}
buttonGrid.push_back(std::move(button_row));
}
}

@ -31,7 +31,7 @@ public:
void initialiseMenuBar();
private slots:
void buttonPressed(QPushButton *button);
void buttonPressed(QPushButton *button, int row, int column);
void newGame();
private:
@ -41,5 +41,6 @@ private:
const double max_width;
const double max_height;
SameGame *game;
std::vector<std::vector<QPushButton *>> buttonGrid;
};
#endif // MAINWINDOW_H

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