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95 lines
2.8 KiB
C++

#include "mainwindow.h"
#include "ui_mainwindow.h"
extern std::unique_ptr<QSettings> settings;
// slots
void MainWindow::buttonPressed(int row, int column) {
QString text = "\u2605";
std::set<std::vector<int>> connected;
game->getConnected(&connected, game->getCell(row, column), row, column);
if ( connected.size() > 1)
for (auto i = connected.begin(); i != connected.end(); i++) {
buttonGrid[(*i)[0]][(*i)[1]]->setText(text);
}
else
ui->statusBar->showMessage("Only friends get Stars!", 2000);
}
void MainWindow::newGame() {
QMessageBox newGameDialog;
newGameDialog.setText("Do you really want to start a new game?");
newGameDialog.setStandardButtons(QMessageBox::Yes | QMessageBox::Cancel);
if (newGameDialog.exec() == QMessageBox::Yes) {
initialiseGame();
}
}
// initialisation functions
void MainWindow::initialiseGame() {
game->initialiseGameMatrix(rows, columns);
initialiseGameGrid();
ui->lcdScore->display(0);
}
void MainWindow::initialiseGameGrid() {
QSize button_size(max_width/columns, max_height/rows);
buttonGrid.clear();
for(int i = 0; i < rows; i++)
{
std::vector<QPushButton *> button_row;
for(int j = 0; j < columns; j++)
{
QPushButton * button = new QPushButton(this);
button->setFixedSize(button_size);
button->setStyleSheet("color: #FFFFFF; Font : 30pt; background-color: " + game->getCell(i,j) + "; border: none;");
ui->gameGridLayout->addWidget(button, i, j);
button_row.push_back(button);
// Set size text etc. for each button
connect(button, &QPushButton::clicked, [=](){
buttonPressed(i, j);
});
}
buttonGrid.push_back(std::move(button_row));
}
}
void MainWindow::initialiseWindow() {
MainWindow::setWindowTitle("ThinkPink | SameGame in PINK by Isifluff");
MainWindow::setWindowIcon(QIcon(":/icons/ThinkPink.png"));
}
void MainWindow::initialiseMenuBar() {
QAction *new_game_action = ui->menuPlay->addAction(QIcon(":/icons/game.png"), "New Game");
connect(new_game_action, SIGNAL(triggered()), this, SLOT(newGame()));
ui->menuPlay->addSeparator();
}
MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent)
, ui(new Ui::MainWindow)
, rows(settings->value("size/rows", 9).toInt())
, columns(settings->value("size/columns", 9).toInt())
, max_width(800)
, max_height(544)
{
ui->setupUi(this);
this->setStyleSheet("color: #DB7093;");
game = new SameGame(rows, columns);
initialiseGame();
initialiseWindow();
initialiseMenuBar();
}
MainWindow::~MainWindow()
{
delete game;
delete ui;
}