✨ finished assignment 4.1
parent
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# This file is used to ignore files which are generated
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# ----------------------------------------------------------------------------
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*~
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*.autosave
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*.a
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*.core
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*.moc
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*.o
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*.obj
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*.orig
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*.rej
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*.so
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*.so.*
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*_pch.h.cpp
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*_resource.rc
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*.qm
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.#*
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*.*#
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core
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!core/
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tags
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.DS_Store
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.directory
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*.debug
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Makefile*
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*.prl
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*.app
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moc_*.cpp
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ui_*.h
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qrc_*.cpp
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Thumbs.db
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*.res
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*.rc
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/.qmake.cache
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/.qmake.stash
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# qtcreator generated files
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*.pro.user*
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CMakeLists.txt.user*
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# xemacs temporary files
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*.flc
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# Vim temporary files
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.*.swp
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# Visual Studio generated files
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*.ib_pdb_index
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*.idb
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*.ilk
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*.pdb
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*.sln
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*.suo
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*.vcproj
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*vcproj.*.*.user
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*.ncb
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*.sdf
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*.opensdf
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*.vcxproj
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*vcxproj.*
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# MinGW generated files
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*.Debug
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*.Release
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# Python byte code
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*.pyc
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# Binaries
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# --------
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*.dll
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*.exe
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@ -0,0 +1,48 @@
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#include "ExtendedVector.h"
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double ExtendedVector::max(const vector<double> &v) {
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double max = numeric_limits<double>::min();
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for (auto it = v.begin(); it != v.end(); ++it) {
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// ich war so erleichtert, als ich endlich std::signbit gefunden habe!
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if ( signbit(max - *it))
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max = *it;
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}
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return max;
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}
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bool ExtendedVector::allPositive(const vector<double> &v) {
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for (auto it = v.begin(); it != v.end(); ++it) {
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if ( signbit(*it) || (*it == 0) )
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return false;
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}
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return true;
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}
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double ExtendedVector::product(const vector<double> &v1, const vector<double> &v2) {
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double product = 0;
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long unsigned int size = v1.size();
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if ( v1.size() > v2.size() )
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size = v2.size();
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for (long unsigned int i = 0; i < size; i++) {
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product += v1[i] * v2[i];
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}
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return product;
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}
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vector<double> ExtendedVector::product(const vector<double> &v, double f) {
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vector<double> product;
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for (auto it = v.begin(); it != v.end(); ++it) {
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product.push_back(*it * f);
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}
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return product;
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}
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double ExtendedVector::norm(const vector<double> &v) {
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return sqrt( ExtendedVector::product(v, v) );
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}
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void ExtendedVector::normalise(vector<double> &v) {
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vector <double> *address = &v;
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*address = ExtendedVector::product(v, (1.0)/(ExtendedVector::norm(v)));
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return;
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}
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@ -0,0 +1,16 @@
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#include <cmath>
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#include <bitset>
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#include <limits>
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#include <vector>
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using namespace std;
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class ExtendedVector {
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public:
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static double max(const vector<double> &v);
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static bool allPositive(const vector<double> &v);
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static double product(const vector<double> &v1, const vector<double> &v2);
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static vector<double> product(const vector<double> &v, double f);
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static double norm(const vector<double> &v);
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static void normalise(vector<double> &v);
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};
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QT += core gui
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greaterThan(QT_MAJOR_VERSION, 4): QT += widgets
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CONFIG += c++17
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# You can make your code fail to compile if it uses deprecated APIs.
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# In order to do so, uncomment the following line.
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#DEFINES += QT_DISABLE_DEPRECATED_BEFORE=0x060000 # disables all the APIs deprecated before Qt 6.0.0
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SOURCES += \
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ExtendedVector.cpp \
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main.cpp \
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mainwindow.cpp
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HEADERS += \
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ExtendedVector.h \
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mainwindow.h \
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ui_mainwindow.h
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FORMS += \
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mainwindow.ui
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# Default rules for deployment.
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qnx: target.path = /tmp/$${TARGET}/bin
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else: unix:!android: target.path = /opt/$${TARGET}/bin
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!isEmpty(target.path): INSTALLS += target
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#include "mainwindow.h"
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#include <QApplication>
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int main(int argc, char *argv[])
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{
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QApplication a(argc, argv);
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MainWindow w;
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w.show();
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return a.exec();
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}
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#include "mainwindow.h"
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#include "ui_mainwindow.h"
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#include "ExtendedVector.h"
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MainWindow::MainWindow(QWidget *parent)
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: QMainWindow(parent)
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, ui(new Ui::MainWindow) {
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ui->setupUi(this);
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}
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MainWindow::~MainWindow() {
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delete ui;
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}
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void parseAsDoubleVector(QString vec_string, vector<double> *vec) {
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QStringList vec_string_list = vec_string.split(",");
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bool isSuccess;
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double t_value;
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for (auto vec_it = vec_string_list.begin(); vec_it != vec_string_list.end(); vec_it++) {
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t_value = vec_it->toDouble(&isSuccess);
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if (isSuccess) {
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vec->push_back(t_value);
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} else {
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throw std::invalid_argument("Please only write doubles into the Input field.");
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}
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}
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return;
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}
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void printVector(vector<double> vec, QTextStream *output) {
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*output << "< ";
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for (auto it = vec.begin(); it != vec.end()-1; it++) {
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*output << *it << ", ";
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}
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*output << *(vec.end()-1) << " >" << Qt::endl;
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}
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void addTestToOutput(vector<double> vec, double factor, QTextStream *output) {
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*output << "Maximum: " << ExtendedVector::max(vec) << Qt::endl;
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*output << "Are all values positive? " << ExtendedVector::allPositive(vec) << Qt::endl;
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vector<double> product_vector = ExtendedVector::product(vec, factor);
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*output << "Product: ";
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printVector(product_vector, output);
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*output << "Norm: " << ExtendedVector::norm(vec) << Qt::endl;
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vector<double> vec_copy = vec;
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ExtendedVector::normalise(vec_copy);
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*output << "Normalisation: " << Qt::endl;
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printVector(vec_copy, output);
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}
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void MainWindow::on_okButton_clicked() {
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QString vec1_string = ui->vec1Input->text();
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QString vec2_string = ui->vec2Input->text();
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vector<double> vec1;
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vector<double> vec2;
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parseAsDoubleVector(vec1_string, &vec1);
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parseAsDoubleVector(vec2_string, &vec2);
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QString owo = "";
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QTextStream output(&owo);
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output << "Vector 1: " << Qt::endl;
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addTestToOutput(vec1, ui->factorSpinBox->value(), &output);
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output << Qt::endl << "Vector 2: " << Qt::endl;
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addTestToOutput(vec2, ui->factorSpinBox->value(), &output);
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output << Qt::endl << "Scalarproduct: " << ExtendedVector::product(vec1, vec2) << Qt::endl;
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ui->outputBrowser->setText(*output.string());
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}
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#ifndef MAINWINDOW_H
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#define MAINWINDOW_H
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#include <QMainWindow>
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QT_BEGIN_NAMESPACE
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namespace Ui { class MainWindow; }
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QT_END_NAMESPACE
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class MainWindow : public QMainWindow
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{
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Q_OBJECT
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public:
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MainWindow(QWidget *parent = nullptr);
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~MainWindow();
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private slots:
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void on_okButton_clicked();
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private:
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Ui::MainWindow *ui;
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};
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#endif // MAINWINDOW_H
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@ -0,0 +1,136 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<ui version="4.0">
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<class>MainWindow</class>
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<widget class="QMainWindow" name="MainWindow">
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<property name="geometry">
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<rect>
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<x>0</x>
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<y>0</y>
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<width>571</width>
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<height>681</height>
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</rect>
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</property>
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<property name="windowTitle">
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<string>MainWindow</string>
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</property>
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<widget class="QWidget" name="centralwidget">
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<widget class="QLineEdit" name="vec1Input">
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<property name="geometry">
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<rect>
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<x>110</x>
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<y>30</y>
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<width>391</width>
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<height>51</height>
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</rect>
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</property>
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<property name="text">
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<string>1.2, 4.3, -2.7, -11</string>
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</property>
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</widget>
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<widget class="QLineEdit" name="vec2Input">
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<property name="geometry">
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<rect>
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<x>110</x>
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<y>100</y>
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<width>391</width>
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<height>51</height>
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</rect>
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</property>
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<property name="text">
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<string>-0.9, 4.5</string>
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</property>
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</widget>
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<widget class="QLabel" name="label">
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<property name="geometry">
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<rect>
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<x>30</x>
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<y>40</y>
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<width>67</width>
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<height>21</height>
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</rect>
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</property>
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<property name="text">
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<string>Vector 1</string>
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</property>
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</widget>
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<widget class="QLabel" name="label_2">
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<property name="geometry">
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<rect>
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<x>30</x>
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<y>110</y>
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<width>67</width>
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<height>21</height>
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</rect>
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</property>
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<property name="text">
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<string>Vector 2</string>
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</property>
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</widget>
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<widget class="QPushButton" name="okButton">
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<property name="geometry">
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<rect>
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<x>410</x>
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<y>170</y>
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<width>91</width>
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<height>29</height>
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</rect>
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</property>
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<property name="text">
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<string>Ok</string>
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</property>
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</widget>
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<widget class="QTextBrowser" name="outputBrowser">
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<property name="geometry">
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<rect>
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<x>30</x>
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<y>220</y>
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<width>511</width>
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<height>391</height>
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</rect>
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</property>
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</widget>
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<widget class="QDoubleSpinBox" name="factorSpinBox">
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<property name="geometry">
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<rect>
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<x>200</x>
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<y>170</y>
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<width>66</width>
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<height>29</height>
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</rect>
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</property>
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</widget>
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<widget class="QLabel" name="label_3">
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<property name="geometry">
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<rect>
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<x>110</x>
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<y>170</y>
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<width>81</width>
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<height>21</height>
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</rect>
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</property>
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<property name="text">
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<string>Multiply by</string>
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</property>
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</widget>
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</widget>
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<widget class="QMenuBar" name="menubar">
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<property name="geometry">
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<rect>
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<x>0</x>
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<y>0</y>
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<width>571</width>
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<height>26</height>
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</rect>
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</property>
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<widget class="QMenu" name="menuIst_das_hier_gen_gender_User_Input">
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<property name="title">
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<string>Is this a good enough UI now?</string>
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</property>
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</widget>
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<addaction name="menuIst_das_hier_gen_gender_User_Input"/>
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</widget>
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<widget class="QStatusBar" name="statusbar"/>
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</widget>
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<resources/>
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<connections/>
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</ui>
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