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@ -18,15 +18,42 @@ void MainWindow::clearConnected(std::set<std::vector<int>> *connected) {
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game->deleteCell((*i)[0], (*i)[1]);
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}
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refreshButtonGrid();
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qApp->processEvents();
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}
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void MainWindow::refreshButtonGrid() {
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QSize button_size(max_width/columns, max_height/rows);
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QLayoutItem *wItem;
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while ((wItem = ui->gameGridLayout->takeAt(0)) != 0)
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delete wItem;
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for (int i = 0; i < rows; i++) {
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for (int j = 0; j < columns; j++) {
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buttonGrid[i][j]->setStyleSheet("color: #FFFFFF; Font : 30pt; background-color: " + game->getCell(i,j) + "; border: none;");
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buttonGrid[i][j]->setText("");
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buttonGrid[i][j]->setFixedSize(button_size);
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ui->gameGridLayout->addWidget(buttonGrid[i][j], i, j);
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}
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}
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}
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void MainWindow::bubbleUp(int row, int column) {
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if (row > 0) {
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QPushButton *tbutton = std::move(buttonGrid[row][column]);
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buttonGrid[row][column] = std::move(buttonGrid[row-1][column]);
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buttonGrid[row-1][column] = std::move(tbutton);
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QString tcolor = game->getCell(row, column);
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game->setCell(row, column, game->getCell(row-1, column));
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game->setCell(row-1, column, tcolor);
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bubbleUp(row-1, column);
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}
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}
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void MainWindow::bubbleBoxes(std::set<std::vector<int>> *connected) {
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usleep(400000);
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for (auto i = connected->begin(); i != connected->end(); i++) {
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bubbleUp((*i)[0], (*i)[1]);
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}
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refreshButtonGrid();
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}
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// slots
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@ -35,6 +62,7 @@ void MainWindow::buttonPressed(int row, int column) {
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game->getConnected(&connected, game->getCell(row, column), row, column);
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if ( connected.size() > 1) {
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clearConnected(&connected);
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bubbleBoxes(&connected);
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} else
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ui->statusBar->showMessage("Only friends get Stars!", 2000);
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}
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@ -87,22 +115,31 @@ void MainWindow::initialiseWindow() {
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void MainWindow::initialiseMenuBar() {
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QAction *new_game_action = ui->menuPlay->addAction("New Game");
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connect(new_game_action, SIGNAL(triggered()), this, SLOT(newGame()));
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ui->menuPlay->addSeparator();
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}
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void MainWindow::refreshSizes() {
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max_width = MainWindow::width();
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max_height = MainWindow::height() - ui->menuBar->height() - ui->lcdScore->height() - ui->statusBar->height();
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}
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MainWindow::MainWindow(QWidget *parent)
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: QMainWindow(parent)
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, ui(new Ui::MainWindow)
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, rows(settings->value("size/rows", 9).toInt())
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, columns(settings->value("size/columns", 9).toInt())
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, max_width(800)
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, max_height(544)
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, max_height(519)
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{
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ui->setupUi(this);
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this->setStyleSheet("color: #DB7093;");
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QPalette pal = QPalette();
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pal.setColor(QPalette::Window, 0xfff0f3);
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pal.setColor(QPalette::Text, 0xa4133c);
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this->setPalette(pal);
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ui->menuPlay->setPalette(pal);
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ui->menuBar->setStyleSheet("QMenuBar::item {color: #a4133c}");
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refreshSizes();
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game = new SameGame(rows, columns);
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initialiseGame();
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initialiseWindow();
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