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24 Commits

Author SHA1 Message Date
Isabell Pflug ada3c5cf0b 📝 Added documentation and todo's to MainWindow class 10 months ago
Isabell Pflug 8749c1d82a 🔧 Renamed group tab for the settings global. 10 months ago
Isabell Pflug 308941523b 🗑️ Commented out a bunch of tabs that contribute nothing to the documentation 10 months ago
Isabell Pflug 4add1fcbc2 💄 Made documentation HTML display more pretty 10 months ago
Isabell Pflug dd46089f25 ♻️ Removed duplicate QSettings header inclusion 10 months ago
Isabell Pflug a649f24023 📝 Added documentation to source files 10 months ago
Isabell Pflug c40763e91b 📝 Made navigation bar even more intuitive and added todo's for MainWindow documentation 10 months ago
Isabell Pflug 8dba6d4fa9 ♻️ Moved doxygen documentation around until it finally works for settings and the SameGame class. 10 months ago
Isabell Pflug 9a45de0bbd 📝 Added documentation for ThinkPink.ini configuration file 10 months ago
Isabell Pflug eabc8aa9df 📝 Moved documentation of global QSettings unique_ptr into its header. 10 months ago
Isabell Pflug 830cc707fa ♻️ Moved extern QSettings unique_ptr into its own header. 10 months ago
Isabell Pflug d1c389e761 Revert "📝 Changed settings for better qt integration of doxygen"
This reverts commit 7ea08c44fe.
10 months ago
Isabell Pflug 7ea08c44fe 📝 Changed settings for better qt integration of doxygen 10 months ago
Isabell Pflug 72fa6a8465 📝 Started working on the unique_ptr documentation for the QSettings 10 months ago
Isabell Pflug 70f7cbafb8 🚚 Changed name of header file extension from .h to .hpp 10 months ago
Isabell Pflug 8522dc296f 📝 Added documentation for SameGame class and its members 10 months ago
Isabell Pflug 742936619e 🔧 Adjusted settings in doxyfile 10 months ago
Isabell Pflug 98ca85ca9b 📝 Added links to external qt6 documentation for doxygen 10 months ago
Isabell Pflug 13d52b67d5 🙈 Fixed .gitignore (hopefully) 10 months ago
Isabell Pflug dc084d5edb 🙈 Fixed typo for doxygen location 10 months ago
Isabell Pflug 654776c864 📝 Initialised doxygen documentation 10 months ago
Isabell Pflug 0d9591f26f 📄 Added agpl v3.0 only license 10 months ago
Isabell Pflug a0ae564ada 🚧 Started on doxygen documentation 11 months ago
Isabell Pflug 8e1c1caab7 🔥 Removed old and bad documentation 12 months ago

3
.gitignore vendored

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**.idx
**-Desktop-Debug/
**.pro.user
# doxygen
/doc/

2737
Doxyfile

File diff suppressed because it is too large Load Diff

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<tab type="user" visible="yes" url="\ref todo" title="Todo List"/>
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<tab type="user" visible="yes" url="\ref Settings_src" title="Global settings"/>
<tab type="filelist" visible="yes" title="" intro=""/>
</tab>
<!--<tab type="files" visible="yes" title="">
</tab>-->
<!--
<tab type="examples" visible="yes" title="" intro=""/>-->
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<includes visible="$SHOW_HEADERFILE"/>
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<detaileddescription title=""/>
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</doxygenlayout>

@ -0,0 +1,235 @@
GNU AFFERO GENERAL PUBLIC LICENSE
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How to Apply These Terms to Your New Programs
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<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
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Also add information on how to contact you by electronic and paper mail.
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@ -12,8 +12,9 @@ SOURCES += \
samegame.cpp
HEADERS += \
mainwindow.h \
samegame.h
mainwindow.hpp \
samegame.hpp \
settings.hpp
FORMS += \
mainwindow.ui

@ -1,29 +1,38 @@
#include "mainwindow.h"
/*!
* \file main.cpp
* \brief Location of the #main-function. Reads QSettings object from `ThinkPink.ini` and resets unique_ptr.
*/
#include "mainwindow.hpp"
#include <QApplication>
#include <QDir>
#include <QSettings>
#include <QStandardPaths>
// maximum level an safety!
std::unique_ptr<QSettings> settings;
// funktioniert komplett plattformunabhängig!
// sogar auf Android, wenn man wahnsinnig sein sollte!
void initialise_settings() { // sucht für die Config Datei an diversen sinnvollen Orten
/*!
* \file main.cpp
*/
/*!
* \brief Reads game settings from `ThinkPink.ini` config file
* \ingroup Settings_src
*/
void initialise_settings() {
QString config_filename = "ThinkPink.ini";
QString config_path = "";
// priorisiert Config Datei, die direkt neben der Binary liegt, falls vorhanden
QString prio_path = QDir(QCoreApplication::applicationDirPath()).filePath(config_filename);
if (QFileInfo::exists(prio_path)) {
config_path = prio_path;
}
else {// schaut an den gängigen Orten (abhängig vom Betriebssystem) nach der Config-Datei
else {
QList<QStandardPaths::StandardLocation> locations{ QStandardPaths::ConfigLocation, QStandardPaths::AppConfigLocation};
for (long long i = 0; i < locations.size(); i++) {
config_path = QStandardPaths::locate( locations.value(i), config_filename);
if (config_path != "") // config found
if (config_path != "")
break;
}
}
@ -31,6 +40,9 @@ void initialise_settings() { // sucht für die Config Datei an diversen sinnvoll
settings.reset( new QSettings( config_path, QSettings::IniFormat ) );
}
/*!
* \brief Sets up the #QApplication, then calls #initialise_settings and finally starts the #MainWindow.
*/
int main(int argc, char *argv[])
{
QApplication a(argc, argv);

@ -0,0 +1,16 @@
/*! @mainpage ThinkPink | SameGame in PINK by Isifluff
*
* @section intro_sec Introduction
*
* This application is an implementation of the [SameGame](https://de.wikipedia.org/wiki/SameGame)
*
* @section install_sec Installation
*
* @subsection install_linux On Linux/Unix
*
* ```
* git clone https://git.floating-in.space/isabell/ThinkPink.git && cd ThinkPink/ThinkPink
* qmake
* make -j
* ```
*/

@ -1,7 +1,10 @@
#include "mainwindow.h"
#include "ui_mainwindow.h"
/*!
* \file mainwindow.cpp
* \brief Implementation of the #MainWindow class
*/
extern std::unique_ptr<QSettings> settings;
#include "mainwindow.hpp"
#include "ui_mainwindow.h"
void MainWindow::clearConnected(std::set<std::vector<int>> *connected) {
QString text = "\u2605";
@ -111,13 +114,11 @@ QMap<QPair<QString, QDateTime>, int> MainWindow::newEntry() {
QLCDNumber *lcdNumber = new QLCDNumber();
lcdNumber->display(ui->lcdScore->intValue());
// Verbinden des Button-Klicks mit einem Slot
entryDial.connect(button, &QPushButton::clicked, &entryDial, [&]() {
confirmed_name = lineEdit->text();
entryDial.done(0);
});
// Erstellen des Layouts
QVBoxLayout *layout = new QVBoxLayout;
QHBoxLayout *sub_layout1 = new QHBoxLayout;
QHBoxLayout *sub_layout2 = new QHBoxLayout;
@ -257,7 +258,6 @@ void MainWindow::showHighscore_triggered() {
highscoreDial.exec();
}
// slots
void MainWindow::button_clicked(int row, int column) {
MainWindow::setEnabled(false);
if(game->getCell(row, column) != "none") {
@ -302,7 +302,6 @@ void MainWindow::newGame_triggered() {
}
}
// initialisation functions
void MainWindow::initialiseGame() {
game->initialiseGameMatrix(rows, columns);
initialiseGameGrid();

@ -1,69 +0,0 @@
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <stdlib.h>
#include <time.h>
#include <unistd.h>
#include <vector>
#include <QDebug>
#include <QDir>
#include <QGenericMatrix>
#include <QLineEdit>
#include <QMainWindow>
#include <QMessageBox>
#include <QPushButton>
#include <QSettings>
#include <QStandardPaths>
#include <QTextStream>
#include "samegame.h"
QT_BEGIN_NAMESPACE
namespace Ui { class MainWindow; }
QT_END_NAMESPACE
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
MainWindow(QWidget *parent = nullptr);
~MainWindow();
// initialisation functions
void initialiseGame();
void initialiseGameGrid();
void initialiseWindow();
void initialiseMenuBar();
void clearConnected(std::set<std::vector<int>> *connected);
void refreshButtonGrid();
void refreshSizes();
void checkColumn(int column);
bool checkLeftoverMoves();
void bubbleRight(int column);
void bubbleUp(int row, int column);
void bubbleBoxes(std::set<std::vector<int>> *connected);
void setPalettes();
void gameOver();
// highscore functions
void processHighscore();
void readHighscore();
QMap<QPair<QString, QDateTime>, int> newEntry();
private slots:
void button_clicked(int row, int column);
void newGame_triggered();
void showHighscore_triggered();
private:
Ui::MainWindow *ui;
const int rows;
const int columns;
const QString csv_name = "highscore.csv";
double max_width;
double max_height;
SameGame *game;
std::vector<std::vector<QPushButton *>> buttonGrid;
QMap<QPair<QString, QDateTime>, int> highscore;
};
#endif // MAINWINDOW_H

@ -0,0 +1,173 @@
/*!
* \file mainwindow.hpp
* \brief Includes the #MainWindow class header, inherited from #QMainWindow.
*/
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <stdlib.h>
#include <time.h>
#include <unistd.h>
#include <vector>
#include <QDebug>
#include <QDir>
#include <QGenericMatrix>
#include <QLineEdit>
#include <QMainWindow>
#include <QMessageBox>
#include <QPushButton>
#include <QStandardPaths>
#include <QTextStream>
#include "samegame.hpp"
#include "settings.hpp"
QT_BEGIN_NAMESPACE
namespace Ui { class MainWindow; }
QT_END_NAMESPACE
/*!
* \todo
* - add documentation page (group) for #highscore functions!
* - finish documentation for #MainWindow class
*/
/*!
* \brief The MainWindow class
*/
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
MainWindow(QWidget *parent = nullptr);
~MainWindow();
/*!
* \name Initialisation functions
* \{
*/
void initialiseGame();
void initialiseGameGrid();
void initialiseWindow();
void initialiseMenuBar();
/*!
* \brief setPalettes
* Makes the application itself pink (outside of the game colors that are changeable by user configuration
*/
void setPalettes();
/*! \} */
/*!
* \name SameGame functionality
* \{
*/
void clearConnected(std::set<std::vector<int>> *connected);
void refreshButtonGrid();
void refreshSizes();
void checkColumn(int column);
bool checkLeftoverMoves();
void bubbleRight(int column);
void bubbleUp(int row, int column);
void bubbleBoxes(std::set<std::vector<int>> *connected);
/*!
* \brief gameOver
* Opts the user to create a #newEntry in case their score was high enough to list under top 10,
* then shows (updated) highscores with #showHighscore_triggered.
*/
void gameOver();
/*! \} */
/*!
* \name Highscore functionality
* \{
*/
void processHighscore();
void readHighscore();
QMap<QPair<QString, QDateTime>, int> newEntry();
/*! \} */
private slots:
/*!
* \name SameGame functionality
* \todo Refactor this by moving everything that makes sense from #MainWindow to #SameGame as these are the
* game core functionalities so therefore it does not make any sense for them to be here!
* \{
*/
void button_clicked(int row, int column);
/*! \} */
/*!
* \brief newGame_triggered
* Slot that first creates a #QDialog asking the user if they're sure about starting a new game,
* then, if the user confirms, refreshes the #SameGame #SameGame::gameMatrix and updates the #buttonGrid.
*/
void newGame_triggered();
/*!
* \name Highscore functionality
* \{
*/
/*!
* \brief showHighscore_triggered
* Slot that creates a #QDialog showing all the highscores stored inside of the csv file specified at #csv_name.
* Gets triggered when the user clicks the "Highscore" menu option at the "Play" (menubar)[#QMenuBar].
*/
void showHighscore_triggered();
/*! \} */
private:
Ui::MainWindow *ui;
/*!
* \brief stores the parameters read from #QSettings
*
* \{
*/
const int rows;
const int columns;
/*! \} */
/*!
* \brief csv_name specifies the file name of the csv file for the highscores.
* required for #readHighscore (reading from) and #processHighscore (writing to)
*/
const QString csv_name = "highscore.csv";
/*!
* \brief saves the ui's space for the button grid.
* \todo check this. does this even still get used? I thought we were responsive.
*
* \{
*/
double max_width;
double max_height;
/*! \} */
/*!
* \brief pointer to the #SameGame instance for the current game execution.
*/
SameGame *game;
/*!
* \brief mirrors the #SameGame::gameMatrix inside of the #game, but instead of storing the colors, it stores pointers to the buttons that represent each color cell in the ui.
*/
std::vector<std::vector<QPushButton *>> buttonGrid;
/*!
* \name Highscore functionality
* \{
*/
/*!
* \brief the highscore list, stores all numerical scores paired with the name and date that they got achieved.
* gets read in #readHighscore from the highscore csv file #csv_name .
*/
QMap<QPair<QString, QDateTime>, int> highscore;
/*! \} */
};
#endif // MAINWINDOW_H

@ -1,7 +1,9 @@
#include "samegame.h"
/*!
* \file samegame.cpp
* \brief Implementation of the #SameGame class.
*/
// ist es nicht cool?
extern std::unique_ptr<QSettings> settings;
#include "samegame.hpp"
void SameGame::initialiseGameMatrix(int rows, int columns) {
gameMatrix = std::vector<std::vector<QString>>();
@ -11,7 +13,6 @@ void SameGame::initialiseGameMatrix(int rows, int columns) {
for (int i = 0; i < rows; i++) {
t_row.clear();
for (int j = 0; j < columns; j++) {
// wähle zufällige Farbe aus den verfügbaren Farben
t_row.push_back( colors[rand() % colors.size()] );
}
gameMatrix.push_back(std::move(t_row));
@ -20,7 +21,6 @@ void SameGame::initialiseGameMatrix(int rows, int columns) {
SameGame::SameGame(int rows, int columns)
: colors(settings->value("colors/colors", QList<QVariant>() << "#A90A5A" << "#FFD1D9" << "#DB7093" << "#F7A8B8" << "#660033").toStringList())
// also ich finds echt cool!
{
initialiseGameMatrix(rows, columns);
}
@ -34,11 +34,8 @@ void SameGame::setCell(int row, int column, QString color) {
}
void SameGame::checkNeighbour(std::set<std::vector<int>> *connectedSet, QString color, int row, int column) {
// check for grid boundaries
if (row > -1 && column > -1 && (unsigned long) row < gameMatrix.size() && (unsigned long) column < gameMatrix[0].size()) {
// check if already visited
if ( !(connectedSet->contains(std::vector<int>{row, column})) ) {
// check color
if (gameMatrix[row][column] == color)
getConnected(connectedSet, color, row, column);
}

@ -1,25 +0,0 @@
#ifndef SAMEGAME_H
#define SAMEGAME_H
#include <set>
#include <vector>
#include <QSettings>
#include <QString>
class SameGame
{
private:
std::vector<std::vector<QString>> gameMatrix;
const QStringList colors;
public:
void initialiseGameMatrix(int rows, int columns);
SameGame(int rows, int columns);
QString getCell(int row, int column);
void setCell(int row, int column, QString color);
void checkNeighbour(std::set<std::vector<int>> *connectedSet, QString color, int row, int column);
void getConnected(std::set<std::vector<int>> *connectedSet, QString color, int row, int column);
int getNumberOfColors();
void deleteCell(int row, int column);
};
#endif // SAMEGAME_H

@ -0,0 +1,131 @@
/*!
* \file samegame.hpp
* \brief Includes the #SameGame class header.
*/
#ifndef SAMEGAME_H
#define SAMEGAME_H
#include <set>
#include <vector>
#include <QString>
#include "settings.hpp"
/**
* \brief The SameGame class. Stores the underlying informations of the game grid and its colors. Provides the base game functionality of checking the neighbours of clicked cells.
* The update of the grid though gets triggered from the #MainWindow.
*/
class SameGame
{
private:
/*!
* \brief the gameMatrix. Stores the colors of the grid inside of nested vectors.
* \todo make it all much much much more efficient by using std::size_t indices instead of [QStrings](#QString).
* -# Why do I have a list of colors if I am spamming the RAM with color name strings?
* -# this includes having to add the #QString used for the nonvalid color for each cell removed to the #colors list.
*/
std::vector<std::vector<QString>> gameMatrix;
/*!
* \brief Stores all the defined colors from the #settings unique pointer as [QStrings](#QString).
*/
const QStringList colors;
public:
/*!
* \name Initialisation
* \brief Functions that set-up the #gameMatrix.
* \{
*/
/*!
* \brief Initialises the game matrix.
*
* This function takes the number of rows and columns as arguments and creates a game grid of the respective size that it stores into #gameMatrix with randomly picked colors for each cell from #colors .
*
* \param[in] rows the number of rows.
* \param[in] columns the number of columns.
*/
void initialiseGameMatrix(int rows, int columns);
/*!
* \brief Constructor for the SameGame class. Takes the colors from #settings and stores them into #colors.
* \todo Why did I not make the amount of rows and columns constants read from #settings as well, like the #QStringList #colors?
* -# it is included in the #settings pointer anyways. no reason to have it being a variable.
* -# because of that, I am not going to group the rows and columns parameters of the constructor and the #initialiseGameMatrix() function like I did for the [selection parameters](#Cell functions).
* \param[in] rows the number of rows.
* \param[in] columns the number of columns.
*/
SameGame(int rows, int columns);
/*! \} */
/*!
* \name Cell functions
* \brief Functions that all use coordinates of a specific cell from the #gameMatrix as parameters.
* \param[in] row Number of the row of cell to be selected.
* \param[in] column Number of the column of the cell to be selected.
* \{
*/
/*!
* \brief getCell returns #gameMatrix[#row][#column].
* \return #QString color at the requested position.
* \param[in] row Number of the row of cell to be selected.
* \param[in] column Number of the column of the cell to be selected.
*/
QString getCell(int row, int column);
/*!
* \brief setCell sets the value of #gameMatrix[#row][#column] to that of #color.
* \param[in] color new color for the requested position.
* \param[in] row Number of the row of cell to be selected.
* \param[in] column Number of the column of the cell to be selected.
*/
void setCell(int row, int column, QString color);
/*!
* \brief checkNeighbour checks if input coordinates belong to an existing cell,
* whether or not that cell has already been visited, and if the color of that cell matches the color that is currently getting searched for.
* \param[in,out] connectedSet keeps track of all coordinate pairs of neighbouring cells that have already been selected.
* \param[in] row Number of the row of cell to be selected.
* \param[in] column Number of the column of the cell to be selected.
* \param[in] color the color that we are searching for.
*/
void checkNeighbour(std::set<std::vector<int>> *connectedSet, QString color, int row, int column);
/*!
* \brief getConnected gets all cells that are connected to the original input cell that share the same color recursively, making use
* of \ref checkNeighbour to verify each new cell that gets examined.
* \param[in,out] connectedSet keeps track of all coordinate pairs of neighbouring cells that have already been selected.
* \param[in] color the color that we are searching for.
* \param[in] row Number of the row of cell to be selected.
* \param[in] column Number of the column of the cell to be selected.
*/
void getConnected(std::set<std::vector<int>> *connectedSet, QString color, int row, int column);
/*! \} */
/*!
* \brief deleteCell changes the color in the selected cell to an invalid value so that it will get taken out of the game.
*/
void deleteCell(int row, int column);
/*! \} */
/*!
* \name Information functions
* \brief Functions that provide information about the status of the #SameGame.
* \{
*/
/*!
* \brief getNumberOfColors returns number of unique colors.
* \todo check relevancy! Might be unneccessary due to colors being stored in #settings
* \return number of unique colors.
*/
int getNumberOfColors();
/*! \} */
};
#endif // SAMEGAME_H

@ -0,0 +1,53 @@
/*!
* \file settings.hpp
* \brief Includes the external #settings `unique_ptr`.
*/
#ifndef SETTINGS_HPP
#define SETTINGS_HPP
#include <QSettings>
/*!
* \defgroup Settings Settings
* \brief Configuration of your SameGame.
* \details If you wish to just see the documentation of using the configuration file, go to \ref ini_config. \n
* The implementation of it is documented in \ref Settings_src.
*/
/*!
* \example ThinkPink.ini
* Default configuration file.
*/
/*!
* \defgroup ini_config Configuration
* \ingroup Settings
* \brief Quick explanation of using the `ThinkPink.ini` configuration file for customising your \ref ThinkPink experience.
* \section Keys
* \subsection Size
* To adjust the size of the game grid, change the keys `columns` and `rows` to the desired integer values.
* \subsection Colors
* A list of all colors that can get picked for the initial game grid. You can edit the list to have as many or as few colors as you want, using the hexadecimal color values.
* \section Default Default configuration file
* \verbinclude{doc} ThinkPink.ini
* \todo document config file location
*/
/*!
* \defgroup Settings_src C++ Implementation
* \ingroup Settings
* \brief Overview of all sources that initialise and declare the `std::unique_ptr<QSettings>` #settings.
* \details Initialising the QSettings using a std::unique_ptr enables usage of user configuration at load time. \n
* This means that we can have the grid size of \ref SameGame::gameMatrix and color list \ref SameGame::colors as constants. \n
* To see the settings stored and loaded in #settings, see \sa ini_config the Configuration documentation for the `ThinkPink.ini`.
*/
/*!
* \brief global `unique_ptr` of #QSettings \n
* Granting global access to #QSettings at load time.
* \ingroup Settings_src
*/
extern std::unique_ptr<QSettings> settings;
#endif // SETTINGS_HPP

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